Cursed Treasure: Don’t Touch my Gems puts the reversal of fortune in the wheels of motion. Yes, for a millionth time, we’ve been taking up the role of an intrepid adventurer set in an epic adventure, by virtue, duty, or plain bad-ass confidence. In this particular game, we hold the power of the villain. We create towers to defend our ancient treasures from the adventurers, the heroes and other “good” beings.
Like an evil overlord, you have the power to use nature, machines, and the usual supernatural skills in defending your domain. The objective of the game is simple: Kill Everything that Moves. It is actually more complex than that, you just have to kill all of the critters before they manage to steal all of your gems. And it’s pretty easy on paper considering they have to go to the place where the gems are housed, and then travel back to where they came from. Basically, you have two chances to incinerate them.
It’s funny though, your opponents have tricks under their sleeves too (or armor, or garb, depending on their preferred costume). Ninjas turn invisible, champions are difficult to kill, and the peasants, they breed like rats, getting the attention of your towers of which they don’t deserve.
The upgrade system is branching too. So you can experiment on your choices and the game should stop being repetitive with all the choices you have. There are also skills and spells that you can complement with your tower building expertise.
Graphics is not that good, but it’s not that bad. Sure Cursed Treasure: Don’t Touch my Gems was released back in 2010, but in 2010, there are good looking games. Probably, the game developers are aiming for the lowest common denominator and want to accommodate as much as players as they can, but still, it would be nice if they did pony up on the aesthetic department. Music, hmmm, it’s okay, but I easily mute my machine since more often than not, Flash-based browser games are notorious in repetitive music that gets irritating as time goes by.
Cursed Treasure: Don’t Touch My Gems, may be “old” but the gameplay still holds. There are better games, with better graphics, but the gameplay is good, not great, since far more treasure defense game that came before and after this one are better in that department.
N doesn’t allow slow moving ninjas, there are time constraints for each level. It is rather forgiving, in a sense, when an additional couple of seconds are replenished in your time limit. The level design is also very nice, with launchpads and trampolines.
The control system is also simple with left-right for directions and Shift for jumping. You can change the controls as you please, which is rather good for those who like the WASD set-up, most gamers really prefer that setup. You can slide down, climb, jump, everything that you’d expect a ninja to do.
As soon as you progress, the game gets outrageously difficult. Maybe it’s just me, I don’t dig the physics, it’s too “soft” for me. There are mines which explode upon contact (duh!). There are evil blocks that move as soon as you are near them. However, these blocks are useful in some areas because you can climb and ride on it since only one side is detrimental to a ninja.
There are turrets which that fire missiles at you. And they are homing missiles, you gotta run, and collect, and complete the level at the very same time. Imagine having all of these hazards in each level, you are up to a task! There are also drones with different attacks like lasers and chain guns. Yes, you don’t have the arsenal to blow things up. You just glide your way out of every level.
There are lots and lots of levels. Haven’t even finished this one yet, it’s too damn look. I have to finish this review or else I won’t have the time to review other Flash games. Back to the game, the level design is really great, I don’t have much complaint. The graphics are rather simple, and it is an acquired taste to like it. Personally, I don’t like the graphics, not because of its vector-like vibes, but they are too tiny for my abused eyes. I don’t want to wear glasses just yet.
All in all, N is a great game. It features polished gameplay and several varied levels to keep you on your heels. I like this one, I just don’t love it. Nothing I could do, it just feels that way.
From start to finish, you’ll be doing your level best to build quality custom burgers. Customers walk into your shop and order what they want – no stock menus here: each customer has a totally different recipe in mind. The old geezer, for instance, wants two dollops of mayo, onions, and a medium-fried pattie, all done in a specific order. You take orders, switch to the grill and get those burgers fryin – remember to cook both sides equally! – and assemble the burger before returning it to the customer to see what they think of it. Good or bad? Uncooked patties and haphazardly-assembled burgers (yes, put them carefully and neatly together – my first looked like a lopsided anthill) lower your score. Customer got tired of waiting? That’s bad, too. As the days go on, the customers gang up in front of your ever-more popular shop with increasingly complex orders. The gameplay gets increasingly frantic based on what you prefer to do.
The game is so good because the graphics work really well with the game. Patties on the grill, for instance, visibly turn deeper shades of brown as they cook. You flip them over from time to time to keep both sides the same shade. When putting together your burger, you have to be careful where you drop that cheese or that drop of ketchup, cause it might end up on one side of the bun looking horrible. And this whole process ties into the final part when the customer looks at the burger and decides how good it is. The flowery music can get on your nerves after the first hour or two. Don’t let that put you down: it’s a great game and totally worth playing. If you’ve ever wanted to run a virtual burger branch, here’s your best shot. 7.5 out of 10!