What's at the bottom of a bottomless pit? No one knows, which is why the nameless player character is rolling and jumping over strategically placed obstacles. Apparently, this is what happens if you try to see what's at the center of the earth. Person 333's simple and polished arcade platformer has us constantly on the move to avoid getting squashed by the top of the screen. For every 100 meters you fall, you unlock one of twenty character skins. Falling 1000 meters unlocks race mode, in which you can race the computer or a friend in a short, offline multiplayer race.
Simplicity is Plumet 2's biggest weakness and its greatest asset. It's easy enough for anyone to pick up and play, but many people will want a game with some more depth. There are no upgrades, weapons, or powerups, but that's OK. It would have been fun to see varying level design or something else to add replayability, but for a quick, addictive time-waster over your coffee break, it doesn't get much better than this.
Berzerk Studio' Frantic Frigates a pirate-themed, topdown arena shooter that has us looting and shooting hungry sharks, trigger-happy galleons and colossal bosses! It's simple, yet full of intense, frenzied action. Upgrades are a major part of this game, and they are key to defeating the bosses. Your ship automatically fires cannonballs at the nearest enemy, so it's mostly mouse avoidance on your part. While this auto-shooting mechanic feels much different than what most of us are used to, it allows for seamless gameplay and works great with the concept.
Treasure chests or defeated foes drop money to be used for upgrades, and the store can be accessed at anytime by pressing spacebar. Upgrades include extra firepower, faster fire rate, and larger ships. There's also the Boss Arrival meter at the upper right portion of the screen, which fills as you destroy your enemies. Achievements provide incentive for playing again, as they give you more cash at the start of your next game.
There isn't much to be said about this game's weaknesses, but starting over after losing all your lives is a frustrating yet interesting way of punishing your loss. However, since most players will rely on starting gold to beat the game, it's almost a necessary evil. It all comes down to preference, and whether you think that this is a poor design choice or just a cool way to make levels last longer. Even more debatable is the endless mode that is available after defeating the final boss. Many players find the endless mode to be too easy and boring to even begin a high score attempt. In spite of these minor flaws, Frantic Frigates is an innovative casual shooter that definitely worth a playthrough!
No, this is not a rip-off of Rovio's wonder app. This is Angry Bees, where you play as a lazy, selfish, and armed bee king that is guarding his stash of sweetness from his rebellious subjects. The collaborative efforts of Corupt3D and Shah-Soft have brought us a unique defense shooter that's sweeter than a spoonful of honey, complete with a quirky soundtrack and some really cool artwork. But besides the upgradable weapons, paltry power-ups and average achievements, there is little else to see in this game.
After a brief opening cinematic, enemy bee swarms will attack from the left side of the screen. Using the mouse, you point and shoot every single insect in sight until the wave is complete. You'll visit Mr. Bee's Upgrade Stall to spend money on weapons, and you'll repeat this process 19 more times before the final boss. This is all that Angry Bees has to offer. The upgrades barely save this shooter from being a boring 45 minute mini-game. There are two offensive power-ups available for purchase: the ineffective grenades and even more useless rockets. When used in combat, they'll explode in all the wrong places while dealing as little damage as possible. Conversely, the store's selection of guns is much more helpful. In fact, a fully upgraded machine gun makes the entire game a breeze, even on Hard Mode. With the right upgrades, this shoot-em-up just becomes another round of "Hold-Left-Mouse-Button-To-
Win". The pitiful amount of enemies include invisible bees, flying bees, explosive flying bees, and my personal favourite, the undead hordes of Zombees. There was so much more that could have been done with this concept.
Angry Bees is not without its good points. In fact, there's nothing much wrong the game's presentation besides an overpowered arsenal and a small number of pointless powerups. However, it's missing heaps of innovation and some better achievements to create replay value. In short, Angry Bees is a simple, barebones shooter that's only worth one playthrough before choosing to leave the hive.
While walking home one day, an unnamed hero falls into a black hole and is teleported to Ovest Town on the planet Battalia. For reasons unknown, he is suddenly given pet monsters to train for the purpose of defeating Professor Mad Dog Lunatic, the villain who teleported him to this planet. And you are the unnamed hero. OK!
Generic and unsubstantial plot aside, Monster Saga is an interesting creature raising game in the same vein as Monster Rancher and Pokémon. My expectations of Art Logic's latest monster training diversion started out very high, especially after viewing the fantastic art and critter design. The idea of bright green, banana-chucking monkeys duking it out across a beautiful hand painted background really appealed to me! The game features over 20 monsters to collect and train, 20 missions, 12 side quests and all the normal objectives found in this genre. However, Monster Saga's overall make-up is inherently flawed and mind-numbingly boring.
Upon pressing the "New Game" button, the player skims through a lengthy, useless tutorial that gives a horrible exposition of the game mechanics. Immediately, he is introduced to the battle system. These full-out monster brawls are actually automatic screen pushers in which he has no control over his monsters. All he can do is plan for war before throwing his mindless beasts into combat. Pet interaction is reduced to upgrades, quests and side quests, all of which require the player to wait several seconds before seeing the results. Quests are available every year at the same time. They reward food and money for their completion, but the player may only send one monster on any given quest. Specific conditions limit the monsters allowed to quest, which usually require upgrading stats to a certain level. There is also the success rate to keep in mind, to see if the monster can complete the task at hand. Tournaments are available to rank up the player’s breeding license, opening up even more possibilities to explore and upgrade.
While all this sounds cool, it is actually just another example of a good concept poorly executed. Frequent ad interruptions add to the already horrendous loading times, battles move at a snail's pace, and there are no options to rearrange the monsters in your party, or even change your character name. Monster Saga got all the little things wrong, the time-saving buttons that skip pointless scenes and graphics. Ranged units are inexplicably overpowered, and you can easily breeze through the game with four ranged Level 5 monsters. There are no healers, no way to prioritize attacks, and the antagonists are represented by boring blocks of text instead of respectable pictures or cutscenes. Perhaps Monster Saga's greatest flaw is its tedious slowness, which may turn away even the most patient gamers. The only worth to be found in such a game is in the collectible monsters. However, you have to play through the game a ridiculous six times over to obtain a full bestiary, since New Game+ deletes all your data instead of keeping your monsters! Monster Saga is a commendable effort to replicate the successes of past monster trainer classics in a flash game medium. However, it is plagued with several flaws, bugs, and glitches that seriously dampen its potential and transform the game into a chore.
Defend Your Nuts is somewhat misleading title for a entertaining defense game that pits your mouse-clicking prowess against massive hordes of rabbits, bees, giants, orcs, skeletons led by an evil wizard. Sounds interesting, doesn't it? Our squirrel hero is defending his three precious acorns with only a bow and arrow. The controls are simple: you press, hold, and release the left-click mouse button to control the trajectory of your shot. Collect loot and ammo by moving the cursor over them, and take out the bad guys with repeated clicking. Headshots will ensure that the baddies take max damage.
Coins that are dropped by defeated monsters allow you to obtain some more weapons after several days. Within a few in-game weeks' time, you may find yourself firing a sniper rifle, cocking a shotgun, and or launching rockets from an overpowered bazooka. There are also land mines and a giant fence available for purchase. All weapons and defense mechanisms can be upgraded to be even more effective. Be sure to stock up for the final battle against that dastardly malicious wizard that is behind this nutty invasion!
In spite of this game's polish, it gets old after playing several levels, especially when you really start upgrade your arsenal. Luckily, Defend Your Nuts is just the right length to maintain the average gamer's interest. The cool visuals and sounds add an undeniably awesome touch, and the unique concept feels just right for a defense game. Defend Your Nuts is a quick fix for any trigger-happy action fan!